SALVO RIDGE IN DEVELOPMENT
An artillery battery beneath storm clouds, overlooking an amber-lit relay in a snowy mountain valley.

SIX OPERATIONS / ONE BATTERY

SALVO RIDGE

HOLD THE HIGH GROUND.

The sky gives you a warning.
What you do next wins the battle.

Explore the campaign
01 / FIRST SIGNALCAMPAIGN ARTWORKRECON BELOW
TACTICAL ARTILLERYREAL-TIME BATTLES + TACTICAL PAUSEIN DEVELOPMENT FOR iOS & ANDROID

01 / THE BATTLEFIELD

POSITION IS EVERYTHING

See the salvo.
Move before it lands.

Your guns find their range. You make the calls. Move three vehicles through broken ground, keep the enemy guessing, and fight for the relay that controls the ridge.

FIELD CAPTURE / OPERATION 04 — ROCKET PASSDEVELOPMENT BUILD
01

Fire. Then disappear.

Guns fire automatically. Drag a vehicle to cover as incoming fire marks the ground. Stay still too long and the enemy finds your range.

02

Take a breath. Take command.

Pause the battle to plan your next move. Split your battery, choose your positions, and give every vehicle a way out.

03

Keep the signal alive.

Hold the relay to build your score, or destroy the opposing battery. The high ground is only useful if you can keep it.

02 / THE CAMPAIGN

FROM FIRST CONTACT TO THE FINAL RELAY

Every ridge
changes the fight.

Six operations. Shifting winds. Heavier resistance.
Bring your battery home, refit, and push forward.

First Signal campaign illustration: a tracked howitzer overlooks a snowy valley and its relay.OPERATION 01 / 06

OPENING CONTACT / SHELTERED VALLEY

First Signal

A quiet valley. A contested relay. Learn to move under fire and bring your first signal online.

WIND0 m/sCALM

03 / THE ARMORY

REFIT. REPAIR. REDEPLOY.

A battery worth
bringing back.

Turn victories into stronger armor and new ordnance. Buy an upgrade once, swap owned weapons freely, and deploy fully repaired for the next operation.

01 / ARTILLERY

Make every arc count.

High-explosive shells, siege rounds, and rapid fire. Wind, drag, and gravity shape every trajectory.

155 MM HE · SIEGE HE · RAPID HE

02 / ROCKETS

Fill the pass with fire.

Six-round barrages trade reload time for pressure. Motor thrust carries each rocket into its coast.

6 ROCKETS · 11 SECOND RELOAD

03 / GUIDED MISSILES

Correct the course.

Guidance trims launch drift toward a fixed aim point. An enemy that moves can still escape the impact.

2 MISSILES · 9 SECOND RELOAD

Three armor tiers. One persistent battery. Defeat keeps your equipment and campaign progress intact. Regroup and try a different approach.

The final relay lights a mountainous horizon beneath an amber sunset.

DEVELOPMENT IN PROGRESS

The ridge is waiting.

Salvo Ridge is in development for iOS and Android.
Release details will be posted here.

Return to the ridge

FROM THE WORLD OF SALVO RIDGE

First Signal

ILLUSTRATED CAMPAIGN ENDING 8 SECONDS · SILENT FILM

ACTUAL GAMEPLAY / DEVELOPMENT BUILD

Rocket Pass

Full-size Rocket Pass gameplay screenshot showing artillery, incoming fire, and vehicle controls.

OPERATION 04 COMMAND YOUR BATTERY. HOLD THE RELAY.